About TIE

Traditionally, what is seen as entertainment cannot be educative and education cannot possibly be fun, however ‘entertainment does not necessarily imply a light-weight relationship between content and audience, or actor and audience’ (Jackson, 1999:61). The Theatre-in-Education (T.I.E) movement was created to look ‘for new audiences and new ways to speak to those audiences’ (Jackson, 1999:1). Performances sought to educate young audiences, while still providing entertainment.

"Theatre-in-Education" enables audiences to engage with the themes and issues surrounding a given performance with practical discussions and activities. ‘The TIE ‘programme’, as the word suggests, will usually involve a fully conceived programme of work with the theatrical event as the central stimulus for a deeper and richer learning process than the ‘one-off’ play’ (Jackson, 1999:5). These productions are normally accompanied with a workshop or discussion session that occurs before and after the performance. This offers the means for students to negotiate and scrutinise their own understanding of the views and issues expressed within the contexts of the production. Characters offer vicarious reinforcement to the audience allowing them to be ‘observing the consequences of others’ (McInerney & McInerney, 2002: 143).

"Children’s Theatre" is traditionally regarded ‘as plays designed for younger audiences’ (Wright, 2003, 137). It is important to note that it can also be referring to the construction of such a production utilising the knowledge, skills and ideas of young children. In creating a meaningful children’s theatre production, the construction and employment of relevant characters is perhaps the most vital element in the creation of a relevant script. Most significant, and perhaps obviously, is that each character must have a reason for being within the context of the script. Besides the inclusion of key figures such as the protagonist (hero) and the antagonist (villain), there must also be characters that either assist or hinder the development of a protagonist’s goal. 'In the course of their adventures the heroes of allegory discover which ideals are worth pursuing and what things are obstacles to that pursuit.' (Clifford, 1974:11).